Double Fine Productions, the acclaimed studio behind Psychonauts and Broken Age, has successfully regained the publishing rights to its game catalog. This significant development follows a trend of studios formerly owned by Microsoft regaining their independence. CEO Tim Schafer confirmed the news, indicating that while some game listings might still display Microsoft’s name during a transition period, the intellectual property and publishing control have reverted to Double Fine.
Regaining Independence and Publishing Control
The transfer of publishing rights back to Double Fine marks a new chapter for the veteran development studio. Schafer elaborated on the situation in an interview, explaining that the process of updating all associated metadata is ongoing. He emphasized the importance of player support during this period, stating, “When people buy our games, it supports the studio. So if you’re curious, buying any of our games helps support the studio, and we can turn that money into revenue that helps us extend that runway.” This statement highlights the studio’s reliance on direct sales to fund its operations and future projects as it navigates its renewed independence.
This move mirrors that of other studios previously under Microsoft’s umbrella. Compulsion Games, known for South of Midnight, recently announced a similar reclamation of their publishing rights. The trend suggests a broader shift in how major platform holders manage their acquired studios, with some opting to return creative and publishing control to the developers themselves.
Amnesia Fortnight Game Jam Revival
Beyond regaining control of their existing titles, Double Fine is also bringing back one of its beloved traditions: the Amnesia Fortnight Game Jam. This internal event allows the studio to experiment with new ideas, with employees forming small teams to develop playable prototypes within a two-week timeframe. Schafer expressed enthusiasm for reviving this creative outlet, noting, “Being independent again, we can go back to do a lot of things we were doing before. Like crazy game jams, like our Amnesia Fortnight Game Jam where we split into small groups and we make a game in two weeks.”
To fund and facilitate the return of Amnesia Fortnight, Double Fine is launching a Kickstarter campaign, set to begin on August 31st. The campaign aims to involve the community directly in the game development process. Backers will have the opportunity to vote on which game concepts, pitched by Double Fine teams, will be developed further. “If you join the Kickstarter, you get to vote, you get to hear all the teams pitch. Everyone at Double Fine gets to pitch a game. And if you join that, you get to help vote for which one we actually make, and we’ll make like four of them, and then you get to vote on which one we [work on] for a little bit longer to polish up and actually release,” Schafer explained.
Navigating a New Era
Schafer acknowledged the inherent challenges of operating as an independent studio, describing the current environment as potentially precarious. He referred to the period of independence as a “runway, not a freeway,” emphasizing that while it provides an opportunity for self-directed takeoff, it is finite. The studio aims to leverage this time to secure new game deals and continue its creative endeavors.
The news of Double Fine regaining its publishing rights and reviving Amnesia Fortnight comes in the wake of significant organizational changes. The studio underwent layoffs approximately one month prior, a difficult consequence of its transition away from Microsoft’s direct ownership. The studio is focused on supporting its remaining team members and building a sustainable future.
Looking Ahead
With the publishing rights back in hand and the beloved Amnesia Fortnight event on the horizon, Double Fine appears poised to reassert its unique identity in the gaming landscape. The studio’s commitment to fostering creativity, both through its established titles and new experimental projects, remains a core tenet of its philosophy. The upcoming Kickstarter campaign for Amnesia Fortnight offers a direct avenue for fans to contribute to the studio’s future and participate in the creation of new games.
The return to independence provides Double Fine with the autonomy to pursue its creative vision, unhindered by the publishing constraints of a larger entity. This renewed freedom, coupled with the support of its dedicated community, sets the stage for the studio’s next phase of development and innovation.

